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Dead Cells is described as a "roguevania", a combination of procedurally-generated roguelike games and action-exploration-based metroidvania games. The player controls a mass of cells that occupy and control the body of a deceased prisoner at the start of each game. As they explore a series of dungeons and fight the creatures within, they collect weapons, armor, abilities, power-ups, and money. Some enemies will also drop cells when defeated, which can be used to obtain permanent power-ups such as additional health potions or new items that can be bought or found in later runs. These cells can only be spent at the end of a dungeon section; if a player dies before then, they lose all collected cells.

Each level is procedurally generated by merging of predesigned sections in a random configuration along with random placement of enemies and items. The game's combat is said to be similar to the Souls series, with difficult enemies with certain behaviors the player can learn, and where frequent player-character death is a fundamental part of the game. At intervals throughout the game, the player must also defeat boss enemies known as "Keepers." Currently, there are four Keepers in the game—the Incomplete One, The Watcher, The Assassin, and The Hand of the King.

Requisitos del sistema
Mac OS X
SteamOS + Linux

        SO: Windows 7+
        Procesador: Intel i5+
        Memoria: 2 GB de RAM
        Gráficos: Nvidia 450 GTS / Radeon HD 5750 or better
        Almacenamiento: 500 MB de espacio disponible
        Notas adicionales: DirectX 9.1+ or OpenGL 3.2+

        SO: Windows 7+
        Procesador: Intel i5+
        Memoria: 4 GB de RAM
        Gráficos: Nvidia GTX 460 / Radeon HD 7800 or better
        Almacenamiento: 500 MB de espacio disponible
        Notas adicionales: DirectX 9.1+ or OpenGL 3.2+














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